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Ff8 places to draw status magic
Ff8 places to draw status magic













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ff8 places to draw status magic

Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Turns affected enemy/ character into an undead.Your IP address has been temporarily blocked due to a large number of HTTP requests. Goes into a mad rage.Ĭharacter becomes confused and loses common senseĬasts several status changes on the enemy. Protects from Earth- elemental attacks by making the enemy/ character float.Ĭharacter loses all commands. Magic that permits the use of Limit Breaksĭispels conditions like Reflect, Slow and Haste Special spell that can only be drawn from Ultemecia's final form. They are listed with name, description, and by how much the specific stat is raised for each junctioned spell. There are some enemies you can only find on those two islands.īelow, you'll find all spells grouped by their effect. But you can draw good spells from them, too. You shouldn't fight the monsters unless you feel very strong or need the rare items they give for your weapons. The random encounter rate is extremely high on these Islands though, and the monsters very strong, so you might want to junction Diablos' Enc-None ability. There are a LOT of draw points on the world map- just run around and press X. For a lot of strong spells like Meteor, Ultima, Flare and Aura, check out the Island closest to Hell and Island closest to Heaven (have a look at the "Maps"- page if you don't know where they are) as soon as you have the Ragnarok.

ff8 places to draw status magic

  • The maximum of spells you can draw at once in battle is 9.
  • For example, if Quistis hasn't junctioned a GF that knows HP-J, you won't be able to junction spells on her HP.
  • A character needs a GF who has learned the specific ability to be able to junction spells to a certain stat.
  • If you draw from a draw point on the world map, you just need to enter a city or dungeon and exit again and the point will be recovered.
  • So always let the one with the highest Magic- stat draw from draw points! That counts for drawing in battle and from draw points.
  • How many spells your character draws depends on his magic- stat.
  • (But thankfully, there are such things as the Hidden Draw point map on the "Maps" page.) However, there are also hidden draw points on the world map which you can NOT see, even if you have the Move- Find ability. There are also hidden draw points, to see them (and hidden save points) you will need to junction Siren's "Move- Find"- ability. If you find one, you will be asked which character should draw the spell and afterwards the point turns either blue, which means it will recover after a while, or white, which means it will never recover again. You can find them in towns, dungeons, houses, pretty much everywhere in the game- you just have to look for them. Those are diamond- shaped, purple little. Use the draw command in battles to either save the spell for later use (junctioning for example) or directly cast it back on the enemy or your party members. The first way to get spells is from enemies.

    ff8 places to draw status magic

    Instead, you have to "Draw" all spells separately with the Draw command (which a GF has to learn and you will have to junction it to your character to use it). Unlike in its predecessors, in FF8 the characters don't learn magic and recover their mana points after using a spell. Alphabetical list of all spells Attack spells















    Ff8 places to draw status magic